AI Insights · Timothy · July 2025
Top Stickman Games Performance in Oceania Q2 2025
Discover how the top Stickman games performed on a unified platform in Oceania during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top five Stickman games on the unified platform in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
Stickman Hook by MADBOX saw its weekly revenue fluctuate, peaking at approximately $147 in mid-April before dipping to $38 by late June. Downloads experienced a peak of around 6.2K mid-April, with a gradual decline to 2.3K by the end of June. The active user base, however, showed a positive trend, increasing from 11.2K at the start of April to 16.7K by quarter’s end.
Supreme Duelist from Neron's Brother SARL maintained a relatively stable weekly revenue, hovering around $10 to $31. Downloads showed slight fluctuations, closing the quarter with about 1.9K. Weekly active users remained consistent, starting at 10.8K and ending at 9.9K.
Stick War: Legacy by Max Games Studios experienced a steady revenue stream, reaching up to $922 in late May. Downloads ranged between 1.4K to 1.7K throughout the quarter. Active users maintained a stable presence, ending June with about 5.6K.
Light-It Up from Crazy Labs had a modest revenue, peaking at $32 in late March. Downloads decreased over the quarter, starting at 2.3K and dropping to 800 by the end. Active users fluctuated, ultimately increasing from 17.3K to 18.7K.
Finally, Epic Stickman: RPG Idle War by Fansipan Limited saw revenue peaking early at $1.9K in mid-April. Downloads were relatively steady, ending June with 1.4K. Active users showed a notable increase from 1.1K to 3.2K over the quarter.
For more detailed insights and analytics, visit Sensor Tower’s platform.